JNR
aiNPCDialog.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
10 Redistribution and use in source and binary forms, with or without
11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14 2. Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 DISCLAIMED. IN NO EVENT SHALL ATANAS LASKOV BE LIABLE FOR ANY
21 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 */
29 #ifndef NPC_DIALOG_H
30 #define NPC_DIALOG_H
31 
33 
34 
41 {
42 protected:
43 
44  laTimeTrig _ttBlink;
45  laTimeTrig _ttNext;
46 
47  void _draw_baloon(laRenderer *r,
48  laPoint3 pos, laPoint3 pos_mouth, laPoint3 size,
49  fxAnimatedText* txt);
50 
51  M_BOOL _bFinished;
52  M_BOOL _isFinished()
53  {
54  if( nCurrentStep < nDialogSteps-1 ) return M_FALSE;
55  return arText_NPC[nCurrentStep].isFinished() && arText_Player[nCurrentStep].isFinished();
56  }
57 
58 public:
59  laNPCDialog();
60  ~laNPCDialog();
61 
62  class laPlayer* pPlayer;
63  class laMonster* pMonster;
64 
65  M_BOOL bObligatory;
66  char strNextDialogueFile[128];
67 
68  unsigned nDialogSteps;
69  unsigned nCurrentStep;
70 
71  fxAnimatedText* arText_NPC;
72  fxAnimatedText* arText_Player;
73 
74 
75  M_BOOL isFinished() { return (_bFinished); /*&& _ttFade.isElapsed();*/ }
76 
77  virtual void draw(laRenderer *r, laPoint3 ptBasePos);
78  virtual void drawGUI(laRenderer *r, laPoint3 ptBasePos);
79 
80  virtual void animate(laTimer &t);
81  virtual void load(laFileParser *fp);
82 };
84 #endif
Playable Character.
Definition: laPlayer.h:46
Interface for loadable objects.
Definition: laLoadableObj.h:43
Dialog for interacting with non-player characters.
Definition: aiNPCDialog.h:40
Adds capabilities and percepts specific to monster creatures.
Definition: laMonster.h:45
Time-triggered events.
Definition: laTimeTrig.h:41
Virtual interface for the Engine graphics renderer.
Definition: laRenderer.h:98
File Parser.
Definition: laFileParser.h:41