JNR
aiMobState_Ramble.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
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7 Copyright (c) 2007-2013, Atanas Laskov
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28 */
29 #ifndef M_MOSTERAI_RAMBLER_H
30 #define M_MOSTERAI_RAMBLER_H
31 
33 
34 
44  public aiMobState
45 {
46  //Can be constructed from class name
47  CLASS_NAME(aiMobState_Ramble);
48 
49 protected:
50  M_BOOL _bJumpy; // Perform jumps to avoid small obstacles (of size 1 M_UNIT).
51  M_BOOL _bTrapSenitive; // Don't get into traps
52 
53  M_BOOL _obstacle_infront(); // obstacle directly in fornt of the creature
54  M_BOOL _obstacle_above(); // obstacle in fornt and above of the creature
55  M_BOOL _chasm_infront(); // chasm or trap in front of the creature
56 
57  int _update_direction(int dir); // determine new movement dir
58 
59 public:
60  // Constructor/desturctor
61  //
62  aiMobState_Ramble() {};
63  virtual ~aiMobState_Ramble(void);
64 
65  virtual void load(laFileParser *fp);
66 
67  // AI Percept Handlers
68  //
69  virtual void perceive_InTerritory(unsigned state);
70  virtual void perceive_InRange(unsigned state);
71 
72  virtual void perceive_active( std::string strID_Old );
73  virtual void perceive_inactive( std::string strID_New );
74 
75  virtual void perceive(unsigned state, M_BOOL global, unsigned id, aiPerceptData data);
76 };
78 #endif
Creature state adds appropriate percept handles to aiAgent.
Definition: aiMobState.h:40
Ramble state.
File Parser.
Definition: laFileParser.h:41