JNR
aiMobState_LavaJumper.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
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7 Copyright (c) 2007-2013, Atanas Laskov
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27 
28 */
29 
30 #ifndef AI_MOBSTATE_JUMPER
31 #define AI_MOBSTATE_JUMPER
32 
34 
35 
42  public aiMobState
43 {
44  //Can be constructed from class name
45  CLASS_NAME(aiMobState_LavaJumper);
46 
47  laPoint3 _ptOriginalPos;
48  laPoint3 _ptTargetPos;
49 
50  M_BOOL _trap_below(double dx, rpgTrap** ppt = NULL);
51  laPoint3 _find_target();
52 
53  int _update_direction(int direction);
54 
55  laTimeTrig _ttWait;
56  M_BOOL _bAlwaysDoSameJump;
57  M_BOOL _bLavaJumper;
58 
59  M_BOOL _bFollowCurve;
60  laTimeTrig _ttTurn;
61 
62  laTimer _tJump;
63  double _tJumpAvg; // avg time for a jump
64  unsigned _nJumpSamples;
65 
66  void _follow_curve();
67  void _update_trail();
68 
69 
70 public:
72  virtual ~aiMobState_LavaJumper(void);
73 
74  virtual void load(laFileParser *fp);
75 
76  // AI Percept Handlers
77  //
78  /*virtual void perceive_InTerritory(unsigned state);
79  virtual void perceive_InRange(unsigned state);
80  virtual void perceive_Touched(unsigned state);
81  virtual void perceive_UnderAttack(unsigned state);*/
82 
83  virtual void perceive_active( std::string strID_Old );
84  virtual void perceive_inactive( std::string strID_New );
85 
86  virtual void perceive(unsigned state, M_BOOL global, unsigned id, aiPerceptData data);
87 };
89 #endif
Creature state adds appropriate percept handles to aiAgent.
Definition: aiMobState.h:40
Trap Properties.
Definition: rpgTrap.h:42
Time-triggered events.
Definition: laTimeTrig.h:41
Lava-jumper creature behaviour.
File Parser.
Definition: laFileParser.h:41