JNR
aiMobState_Flyer.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
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11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
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26 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 */
29 
31 
32 
39  public aiMobState_Ramble
40 {
41  //Can be constructed from class name
42  CLASS_NAME(aiMobState_Flyer);
43 
44  double dY_Initial;
45 
46  double _ang;
47 
48  double _dFlutterRange;
49  double _dSwayRange;
50  double _dFSSpeed;
51 
52  M_BOOL _in_y_range(double distance); // is the creature within given distance of the original Y
53 
54  M_BOOL _obstacle_infront(); // flyer-specific detectors
55  M_BOOL _obstacle_below();
56  M_BOOL _obstacle_above();
57 
58  laPoint3 _update_direction(laPoint3 dir); // determine new movement dir
59  laPoint3 _chase_player(laPoint3 dir); // chase the player, or return form chase
60 
61  void _flutter(); // flutter and sway to simulate flight
62 
63 public:
64  aiMobState_Flyer(void);
65  virtual ~aiMobState_Flyer(void);
66 
67  virtual void load(laFileParser *fp);
68 
69  // AI Percept Handlers
70  //
71  //virtual void perceive_InTerritory(unsigned state);
72  virtual void perceive_InRange(unsigned state);
73 
74  virtual void perceive_active( std::string strID_Old );
75  virtual void perceive_inactive( std::string strID_New );
76 
77  virtual void perceive(unsigned state, M_BOOL global, unsigned id, aiPerceptData data);
78 };
Flying creature behaviour.
Ramble state.
File Parser.
Definition: laFileParser.h:41