JNR
aiMobState_Crawl.h
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2 
3 Jump'n'Run Engine
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28 */
29 #ifndef M_AI_MOB_STATE_CRAWL
30 #define M_AI_MOB_STATE_CRAWL
31 
33 
34 
41  public aiMobState
42 {
43  //Can be constructed from class name
44  CLASS_NAME(aiMobState_Crawl);
45 
46  double _dDir;
47 
48 public:
49  // Constructor/desturctor
50  //
51  aiMobState_Crawl(void);
52  virtual ~aiMobState_Crawl(void);
53 
54  virtual void load(laFileParser *fp);
55 
56  // AI Percept Handlers
57  //
58  virtual void perceive_InTerritory(unsigned state);
59  virtual void perceive_InRange(unsigned state);
60  virtual void perceive_Touched(unsigned state);
61  virtual void perceive_UnderAttack(unsigned state);
62 
63  virtual void perceive_active( std::string strID_Old );
64  virtual void perceive_inactive( std::string strID_New );
65 
66  virtual void perceive(unsigned state, M_BOOL global, unsigned id, aiPerceptData data);
67 };
69 #endif
Creature state adds appropriate percept handles to aiAgent.
Definition: aiMobState.h:40
Crawling creature behaviour.
File Parser.
Definition: laFileParser.h:41