JNR
aiAOState.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
6 BSD LICENSE
7 Copyright (c) 2007-2013, Atanas Laskov
8 All rights reserved.
9 
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11 modification, are permitted provided that the following conditions are met:
12 1. Redistributions of source code must retain the above copyright notice,
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27 
28 */
29 #ifndef AI_AO_STATE_H
30 #define AI_AO_STATE_H
31 
33 
34 
40 class aiAOState :
41  public aiAgentState
42 {
43 protected:
44 
45  // Percept handlers for the
46  // percepts of creature objects
47  //
48  virtual void perceive_InRange(unsigned state) = 0; // Player in attack/act range
49  virtual void perceive_UserAction(unsigned state) = 0; // Action performed by player
50 
51  // Call the specific percept handlers
52  //
53  virtual void perceive(unsigned state, M_BOOL global, unsigned id, aiPerceptData data)
54  {
55  //No special handling for global percepts
56  if(global) return;
57 
58  //Recognize local percepts
59  switch(id)
60  {
61  case P__PLAYER_IN_RANGE:
62  this->perceive_InRange(state);
63  break;
64 
65  case P__PLAYER_ACTION:
66  this->perceive_UserAction(state);
67  break;
68  }
69  }
70 
71 public:
72  aiAOState(void);
73  virtual ~aiAOState(void);
74 
75  virtual void load(laFileParser *fp) =0;
76 };
78 #endif
Single state of the AI-controlled creature.
Definition: aiAgentState.h:48
File Parser.
Definition: laFileParser.h:41